From: Eric Wertz Date: Fri, 7 Oct 2016 21:03:25 +0000 (-0400) Subject: Making it so that a seperate window is created for each monitor X-Git-Url: https://ericdwertz.com/git/?a=commitdiff_plain;h=bc85b8981da22894206dd094e199825fc622a9a4;p=ericlock.git Making it so that a seperate window is created for each monitor --- diff --git a/main.c b/main.c index 094bea3..b786497 100644 --- a/main.c +++ b/main.c @@ -16,32 +16,42 @@ #include #include -GtkWidget* window; -GtkWidget* drawing_area; +typedef struct +{ + GtkWidget* window; + GtkWidget* drawing_area; + gboolean isConfigured; + int width; + int height; + + //Framebuffers + GLuint fb1; + GLuint fb2; + GLuint fb1Tex; + GLuint fb2Tex; + GLuint fbcurrent; + + //Other gl things + GLuint shaderProgram; + GLuint tex1Map; + GLuint tex2Map; + GLuint transitionAlpha; + GLuint blurRadius; + GLuint blurResolution; + GLuint blurDirection; + +} lock_window; + +GdkGLConfig *gl_config; + +int mons; +lock_window lock_windows[8]; //If you have more than 8 displays I'm sorry. -gboolean isConfigured = FALSE; float transition_alpha = 0.0f; GSettings* gsettings; -GLuint shaderProgram; -GLuint tex1Map; -GLuint tex2Map; -GLuint transitionAlpha; -GLuint blurRadius; -GLuint blurResolution; -GLuint blurDirection; - -//Framebuffers -GLuint fb1; -GLuint fb2; -GLuint fb1Tex; -GLuint fb2Tex; -GLuint fbcurrent; - -int buffer_width; -int buffer_height; const GLchar* vertSource = "varying vec2 vTexCoord;" "varying vec4 vColor;" @@ -89,10 +99,10 @@ const GLchar* fragSource = "varying vec4 vColor;" " gl_FragColor.a = 1.0;" "}"; -void render_gl(); +void render_gl( lock_window* w ); void grab_keys(); -void load_wallpaper_shaders() +void load_wallpaper_shaders( lock_window* w ) { GLuint vertShader, fragShader; char buffer[2048]; @@ -112,22 +122,22 @@ void load_wallpaper_shaders() glGetShaderInfoLog( fragShader, 2048, NULL, buffer ); printf( buffer ); - shaderProgram = glCreateProgram(); + w->shaderProgram = glCreateProgram(); - glAttachShader( shaderProgram, vertShader ); - glAttachShader( shaderProgram, fragShader ); + glAttachShader( w->shaderProgram, vertShader ); + glAttachShader( w->shaderProgram, fragShader ); - glLinkProgram( shaderProgram ); - glGetProgramInfoLog( shaderProgram, 2048, NULL, buffer ); + glLinkProgram( w->shaderProgram ); + glGetProgramInfoLog( w->shaderProgram, 2048, NULL, buffer ); printf( buffer ); - tex1Map = glGetUniformLocation( shaderProgram, "tex1Map" ); - tex2Map = glGetUniformLocation( shaderProgram, "tex2Map" ); - transitionAlpha = glGetUniformLocation( shaderProgram, "transitionAlpha" ); - blurRadius = glGetUniformLocation( shaderProgram, "radius" ); - blurResolution = glGetUniformLocation( shaderProgram, "resolution" ); - blurDirection = glGetUniformLocation( shaderProgram, "dir" ); - transitionAlpha = glGetUniformLocation( shaderProgram, "transition" ); + w->tex1Map = glGetUniformLocation( w->shaderProgram, "tex1Map" ); + w->tex2Map = glGetUniformLocation( w->shaderProgram, "tex2Map" ); + w->transitionAlpha = glGetUniformLocation( w->shaderProgram, "transitionAlpha" ); + w->blurRadius = glGetUniformLocation( w->shaderProgram, "radius" ); + w->blurResolution = glGetUniformLocation( w->shaderProgram, "resolution" ); + w->blurDirection = glGetUniformLocation( w->shaderProgram, "dir" ); + w->transitionAlpha = glGetUniformLocation( w->shaderProgram, "transition" ); } void load_wallpaper_pixels(GdkPixbuf* pixbuf) @@ -173,8 +183,11 @@ void load_wallpaper_pixels(GdkPixbuf* pixbuf) gboolean animation_timer( gpointer user ) { - render_gl(); + int i; + for( i = 0; i < mons; i++ ) + render_gl( &lock_windows[i] ); + transition_alpha += 0.016f; return ( transition_alpha < 1.0 ); } @@ -229,6 +242,9 @@ void init_texture( GLuint* tex, int w, int h ) void configure_event( GtkWidget* widget, GdkEventConfigure *event, gpointer user ) { //grab_keys(); + lock_window* w = (lock_window*)user; + if( w->isConfigured == TRUE ) + return; GdkGLContext* gl_context = gtk_widget_get_gl_context( widget ); GdkGLDrawable *gl_drawable = gtk_widget_get_gl_drawable( widget ); @@ -242,72 +258,67 @@ void configure_event( GtkWidget* widget, GdkEventConfigure *event, gpointer user else printf("glew ok!\n"); - load_wallpaper_shaders(); - - GdkScreen* screen = gdk_screen_get_default(); - buffer_width = gdk_screen_get_width( screen ); - buffer_height = gdk_screen_get_height( screen ); + load_wallpaper_shaders( w ); //Load framebuffer stuff - glGenFramebuffers( 1, &fb1 ); - glGenFramebuffers( 1, &fb2 ); + glGenFramebuffers( 1, &w->fb1 ); + glGenFramebuffers( 1, &w->fb2 ); printf( "init textures\n" ); glEnable( GL_TEXTURE_2D ); - init_texture( &fb1Tex, buffer_width, buffer_height ); - init_texture( &fb2Tex, buffer_width, buffer_height ); + init_texture( &w->fb1Tex, w->width, w->height ); + init_texture( &w->fb2Tex, w->width, w->height ); printf( "bind framebuffer textures\n" ); - glBindFramebuffer( GL_FRAMEBUFFER, fb1 ); - glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb1Tex, 0 ); - glBindFramebuffer( GL_FRAMEBUFFER, fb2 ); - glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fb2Tex, 0 ); + glBindFramebuffer( GL_FRAMEBUFFER, w->fb1 ); + glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, w->fb1Tex, 0 ); + glBindFramebuffer( GL_FRAMEBUFFER, w->fb2 ); + glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, w->fb2Tex, 0 ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - if( !isConfigured ) - { - isConfigured = TRUE; - } - glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); //GConfClient* client = gconf_client_get_default(); - system( "scrot /tmp/ericlock.png" ); - load_background_texture( "/tmp/ericlock.png" ); + if( texture == 0 ) + { + system( "scrot /tmp/ericlock.png" ); + load_background_texture( "/tmp/ericlock.png" ); + } gdk_gl_drawable_gl_end( gl_drawable ); + + w->isConfigured = TRUE; }; -void swap_buffers() +void swap_buffers( lock_window* w ) { - if( fbcurrent == fb1 ) + if( w->fbcurrent == w->fb1 ) { - glBindFramebuffer( GL_FRAMEBUFFER, fb2 ); - fbcurrent = fb2; + glBindFramebuffer( GL_FRAMEBUFFER, w->fb2 ); + w->fbcurrent = w->fb2; glActiveTexture( GL_TEXTURE0 ); - glBindTexture( GL_TEXTURE_2D, fb1Tex ); - glUniform1i( tex1Map, 0 ); + glBindTexture( GL_TEXTURE_2D, w->fb1Tex ); + glUniform1i( w->tex1Map, 0 ); } else { - glBindFramebuffer( GL_FRAMEBUFFER, fb1 ); - fbcurrent = fb1; + glBindFramebuffer( GL_FRAMEBUFFER, w->fb1 ); + w->fbcurrent = w->fb1; glActiveTexture( GL_TEXTURE0 ); - glBindTexture( GL_TEXTURE_2D, fb2Tex ); - glUniform1i( tex1Map, 0 ); + glBindTexture( GL_TEXTURE_2D, w->fb2Tex ); + glUniform1i( w->tex1Map, 0 ); } - //glViewport( 0, 0, buffer_width, buffer_height ); } -void render_gl() +void render_gl( lock_window* w ) { - GdkGLContext* gl_context = gtk_widget_get_gl_context( drawing_area ); - GdkGLDrawable *gl_drawable = gtk_widget_get_gl_drawable( drawing_area ); + GdkGLContext* gl_context = gtk_widget_get_gl_context( w->drawing_area ); + GdkGLDrawable *gl_drawable = gtk_widget_get_gl_drawable( w->drawing_area ); if( !gdk_gl_drawable_gl_begin( gl_drawable, gl_context ) ) g_assert_not_reached(); @@ -315,29 +326,29 @@ void render_gl() glClearColor( 0.0, 0.0, 0.0, 1.0 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - glUseProgram( shaderProgram ); + glUseProgram( w->shaderProgram ); glEnable(GL_TEXTURE_2D); - fbcurrent = fb1; + w->fbcurrent = w->fb1; - glUniform1f( blurRadius, 150.0 * transition_alpha ); - glUniform1f( transitionAlpha, 0.0 ); + glUniform1f( w->blurRadius, 150.0 * transition_alpha ); + glUniform1f( w->transitionAlpha, 0.0 ); int i; int blur_passes = (int)( (150.0 * transition_alpha)/28.0 ); blur_passes += 1; - swap_buffers(); + swap_buffers( w ); //Bind Textures to shader glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, texture ); - glUniform1i( tex1Map, 0 ); + glUniform1i( w->tex1Map, 0 ); for( i = 0; i <= blur_passes; i++ ) { - glUniform1f( blurResolution, (float)buffer_width ); - glUniform2f( blurDirection, 1.0/(double)(i+1), 0.0 ); //horizontal + glUniform1f( w->blurResolution, (float)w->width ); + glUniform2f( w->blurDirection, 1.0/(double)(i+1), 0.0 ); //horizontal glBegin(GL_QUADS); glColor3f(1.0,1.0,1.0); @@ -355,10 +366,10 @@ void render_gl() glEnd(); //Vertical pass - swap_buffers(); + swap_buffers( w ); - glUniform1f( blurResolution, (float)buffer_height ); - glUniform2f( blurDirection, 0.0, 1.0/(double)(i+1) ); + glUniform1f( w->blurResolution, (float)w->height ); + glUniform2f( w->blurDirection, 0.0, 1.0/(double)(i+1) ); glBegin(GL_QUADS); glColor3f(1.0,1.0,1.0); @@ -375,14 +386,13 @@ void render_gl() glVertex2f(-1,-1); glEnd(); - swap_buffers(); + swap_buffers( w ); } //Final pass glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glUniform1f( blurRadius, 0.0 ); - glUniform1f( transitionAlpha, transition_alpha ); - //glViewport( 0, 0, buffer_width, buffer_height ); + glUniform1f( w->blurRadius, 0.0 ); + glUniform1f( w->transitionAlpha, transition_alpha ); //glLoadIdentity(); glBegin(GL_QUADS); //glColor3f(1.0,1.0,1.0); @@ -401,7 +411,6 @@ void render_gl() glEnd(); - transition_alpha += 0.016f; if( gdk_gl_drawable_is_double_buffered( gl_drawable ) ) gdk_gl_drawable_swap_buffers( gl_drawable ); @@ -413,26 +422,19 @@ void render_gl() void expose_event( GtkWidget* widget, GdkEventExpose *event, gpointer user ) { - render_gl(); + render_gl( (lock_window*)user ); } void init_gl( int argc, char* argv[] ) { gtk_gl_init( &argc, &argv ); - GdkGLConfig *gl_config = gdk_gl_config_new_by_mode( (GdkGLConfigMode)(GDK_GL_MODE_RGBA, - GDK_GL_MODE_DEPTH | - GDK_GL_MODE_DOUBLE) ); + gl_config = gdk_gl_config_new_by_mode( (GdkGLConfigMode)(GDK_GL_MODE_RGBA, + GDK_GL_MODE_DEPTH | + GDK_GL_MODE_DOUBLE) ); if( !gl_config ) g_assert_not_reached(); - - if( !gtk_widget_set_gl_capability( drawing_area, gl_config, NULL, TRUE, GDK_GL_RGBA_TYPE) ) - g_assert_not_reached(); - - - g_signal_connect( drawing_area, "expose-event", G_CALLBACK( expose_event ), NULL ); - g_signal_connect( drawing_area, "configure-event", G_CALLBACK( configure_event ), NULL ); }; void gsettings_value_changed( GSettings *settings, const gchar *key, gpointer user ) @@ -469,8 +471,8 @@ gboolean screen_changed_event( GtkWidget* widget, GdkScreen *old_screen, gpointe int screen_width = gdk_screen_get_width( screen ); int screen_height = gdk_screen_get_height( screen ); - gtk_window_move( GTK_WINDOW( window ), 0, 0 ); - gtk_window_resize( GTK_WINDOW( window ), screen_width, screen_height ); + gtk_window_move( GTK_WINDOW( widget ), 0, 0 ); + gtk_window_resize( GTK_WINDOW( widget ), screen_width, screen_height ); } GdkFilterReturn handle_x11_event( GdkXEvent *xevent, GdkEvent *event, gpointer data ) @@ -494,7 +496,7 @@ GdkFilterReturn handle_x11_event( GdkXEvent *xevent, GdkEvent *event, gpointer d return GDK_FILTER_CONTINUE; } -void grab_keys() +/*void grab_keys() { int i; Display* dpy = GDK_DISPLAY_XDISPLAY( gdk_display_get_default() ); @@ -511,36 +513,55 @@ void grab_keys() XGrabKeyboard( dpy, xwin, False, GrabModeSync, GrabModeSync, CurrentTime ); gdk_window_add_filter( NULL, handle_x11_event, NULL ); -} +}*/ -int main( int argc, char* argv[] ) +int create_lock_window( lock_window* w, GdkRectangle* rect ) { - gtk_init( &argc, &argv ); - - GdkScreen* screen = gdk_screen_get_default(); - int screen_width = gdk_screen_get_width( screen ); - int screen_height = gdk_screen_get_height( screen ); + w->window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); + gtk_window_set_type_hint( GTK_WINDOW( w->window ), GDK_WINDOW_TYPE_HINT_NORMAL ); + gtk_widget_set_size_request( w->window, rect->width, rect->height ); + w->width = rect->width; w->height = rect->height; + gtk_window_move( GTK_WINDOW( w->window ), rect->x, rect->y ); + gtk_window_fullscreen( GTK_WINDOW( w->window ) ); + gtk_window_set_decorated( GTK_WINDOW( w->window ), FALSE ); + gtk_window_set_keep_above( GTK_WINDOW( w->window ), TRUE ); + gtk_widget_set_can_focus( w->window, TRUE ); + gtk_widget_add_events( w->window, GDK_BUTTON_PRESS_MASK | GDK_KEY_PRESS_MASK ); + g_signal_connect( G_OBJECT(w->window), "button-press-event", G_CALLBACK(button_press_event), NULL ); + g_signal_connect( G_OBJECT(w->window), "key-press-event", G_CALLBACK(key_press_event), NULL ); + g_signal_connect( G_OBJECT(w->window), "screen-changed", G_CALLBACK(screen_changed_event), NULL ); - window = gtk_window_new( GTK_WINDOW_TOPLEVEL ); - gtk_window_set_type_hint( GTK_WINDOW( window ), GDK_WINDOW_TYPE_HINT_DOCK ); - gtk_widget_set_size_request( window, screen_width, screen_height ); - gtk_window_move( GTK_WINDOW( window ), 0, 0 ); - gtk_window_fullscreen( GTK_WINDOW( window ) ); - gtk_window_set_decorated( GTK_WINDOW( window ), FALSE ); - gtk_window_set_keep_above( GTK_WINDOW( window ), TRUE ); - gtk_widget_set_can_focus( window, TRUE ); - gtk_widget_add_events( window, GDK_BUTTON_PRESS_MASK | GDK_KEY_PRESS_MASK ); - g_signal_connect( G_OBJECT(window), "button-press-event", G_CALLBACK(button_press_event), NULL ); - g_signal_connect( G_OBJECT(window), "key-press-event", G_CALLBACK(key_press_event), NULL ); - g_signal_connect( G_OBJECT(window), "screen-changed", G_CALLBACK(screen_changed_event), NULL ); + + w->drawing_area = gtk_drawing_area_new(); + gtk_container_add( GTK_CONTAINER( w->window ), w->drawing_area ); + + //Opengl stuff + if( !gtk_widget_set_gl_capability( w->drawing_area, gl_config, NULL, TRUE, GDK_GL_RGBA_TYPE) ) + g_assert_not_reached(); - drawing_area = gtk_drawing_area_new(); + g_signal_connect( w->drawing_area, "expose-event", G_CALLBACK( expose_event ), (gpointer)w ); + w->isConfigured = FALSE; + g_signal_connect( w->drawing_area, "configure-event", G_CALLBACK( configure_event ), (gpointer)w ); - gtk_container_add( GTK_CONTAINER( window ), drawing_area ); +} + +int main( int argc, char* argv[] ) +{ + gtk_init( &argc, &argv ); init_gl( argc, argv ); + GdkRectangle mon_geom; + int i; + GdkScreen* screen = gdk_screen_get_default(); + mons = gdk_screen_get_n_monitors( screen ); + for( i = 0; i< mons; i++ ) + { + gdk_screen_get_monitor_geometry( screen, i, &mon_geom ); + create_lock_window( &lock_windows[i], &mon_geom ); + } + GSettingsSchema* gsettings_schema; gsettings_schema = g_settings_schema_source_lookup( g_settings_schema_source_get_default(), @@ -553,13 +574,14 @@ int main( int argc, char* argv[] ) gsettings = g_settings_new ( "org.gnome.desktop.background" ); } - g_signal_connect_data( gsettings, "changed", G_CALLBACK( gsettings_value_changed ), NULL, 0, 0 ); + //g_signal_connect_data( gsettings, "changed", G_CALLBACK( gsettings_value_changed ), NULL, 0, 0 ); //GConfClient* client = gconf_client_get_default(); //gconf_client_add_dir( client, "/desktop/eric", GCONF_CLIENT_PRELOAD_ONELEVEL, NULL ); //gconf_client_notify_add( client, "/desktop/eric/wallpaper_path", gconf_wallpaper_changed, NULL, NULL, NULL ); - gtk_widget_show_all( window ); + for( i = 0; i< mons; i++ ) + gtk_widget_show_all( lock_windows[i].window ); gtk_main();